This is because the default angle_start is set to zero. At the moment, as you see above, the light is very soft around the edges. This figure represents the absolute outer edge of the light cone. The first value we need to set is Angle_end. Now we need to fiddle around with the values at the top of the light properties to get the effect we want. If you are going to move your screen around at all, it's a good idea to parent this light to the screen, so that it will follow. I ended up moving my light down to about 0.475 units to get it centred on the screen vertically. Also change the trans values - I have put it in the centre of the room (because my screen is also centred) and bring the y_trans to about half-way up the screen, and about half a poser unit back from it.ĭo a quick render to see how it comes out. Now open the Properties panel for the light (Object > Properties) and change the rotate values so that the light is pointing dead ahead. When you've deleted all the lights, click the little bulb symbol next to the light controls to create a new spot-light. Now we need to remove all the lighting from the scene (it's easier than changing the existing lights.) You can click and delete them manually, or you might want to download the very-useful Python script for light changing, available in the Renderosity free stuff by Ockham. I've added Posette just for scale reference, but my, doesn't she look happy with that cane in her hand? *G* This is just the default lighting at the moment, we'll be changing that in a minute. I've put another square at the back to simulate a wall, and turned on the ground plane, so that you can follow what I'm doing. So here is the scene set-up I have chosen - A plain projector screen, which is the Poser one-sided square (under Props > Primitives) and its 'legs' are made from two Poser cylinders (Props > Primitives).
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December 2022
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